
Unity: Conflict between new InputSystem and old EventSystem
Nov 26, 2020 · You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages …
How to make the script wait/sleep in a simple way in unity
There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that …
Unity width and height of the gameobject - Stack Overflow
Feb 14, 2019 · There are 2 possible ways to do this. If your object has a renderer, you can use renderer.bounds.size, which will return a vector with the height and width (and depth, if it is in 3D). …
c# - Getting mouse position in unity - Stack Overflow
Oct 29, 2017 · I'm trying to move a object to the mouse position. But it's giving me large x value like 300 but at that place the pre placed object's x position is -4. rigidBody.velocity = new Vector3(Input.
Unity UI button not reacting to clicks or hovering
30 I'm using Unity 3D's new UI system to build a pause menu for my game. Currently I'm trying to have my buttons respond to mouse clicks. Some of my hierarchy is as follows: When I click on one of my …
Using generics in Unity ... InvalidCastException - Stack Overflow
Aug 19, 2011 · Using generics in Unity ... InvalidCastException Asked 14 years, 11 months ago Modified 13 years, 7 months ago Viewed 926 times
Unity - How to stop Play Mode in case of infinite loop?
Actually I wasn´t able to do anything else with Unity until I restarted it. My question is, does anyone know how to stop the Play Mode in Unity gracefully? Is there any shortcut or some lines of code to force a …
Can't add modules to installed Unity editors - Stack Overflow
Jun 29, 2019 · After locate installed Unity in Unity Hub, you can't modify modules, so you can't modify modules or install Android SDK or NDK. I recommend download SDK & NDK outside, and open …
Unity, RegisterType<> and Singleton objects - Stack Overflow
Aug 9, 2011 · When you use ResolvedParameter Unity will resolve a new object each time and pass it to the constructor. Have a look at the documentation you linked to, I think the first example in the Using …
c# - Unity - pass parameters on instantiation - Stack Overflow
Unity - pass parameters on instantiation Asked 8 years, 9 months ago Modified 6 years, 11 months ago Viewed 32k times